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Harry Potter and the Prisoner of Azkaban is a great game for younger kids, and it's fun for less-discriminating older fans of Harry Potter too.
Like its console-based counterparts, Harry Potter and the Prisoner of Azkaban for the PC is a kid-oriented action adventure game based on the recently released movie of the same name. Apart from that, this PC version is generally unlike the game you'll find on the PS2 or Xbox, because Prisoner of Azkaban on the PC is an entirely separate game created by a different development team, rather than a simple port of the console version. The game is exceptionally easy and surprisingly brief, but while it lasts, it's a fun romp for its target audience through Prisoner of Azkaban's twisty storyline.
Harry's steps are dogged by escaped wizard convict Sirius Black in Prisoner of Azkaban.
Harry's third year at Hogwarts School of Witchcraft and Wizardry is beset by Sirius Black, the murderous wizard who is said to have betrayed Harry's parents to their deaths at the hands of the evil Lord Voldemort. Having recently escaped from the wizard prison Azkaban, Black is hot on young Harry's trail and presumably looking to finish the job he started more than a decade earlier. Of course, there's a lot more to the story than that, as anyone who has read the book or seen the movie can attest, although the game glosses over most of the major plot details in favor of playable sequences that aren't in the original storyline. The game feels like a companion piece to the book or film, as if you're expected to have gone through one or the other prior to playing the game--and presumably, just about anybody who's going to play this game already has.
The gameplay here is a straightforward point-and-click affair. You'll control Harry, Ron, or Hermione (as the game dictates) through a series of dungeonlike action levels with equally light combat and puzzle-solving elements. The controls really couldn't be simpler: You move around with the standard WASD configuration, jump with the right mouse button, and cast spells with the left mouse button. Spellcasting is context-sensitive, so you merely point your wand at an object, and the game will figure out which spell you need to cast. This design is charming in its simplicity, as you can run around zapping enemies, pushing blocks, and magically flinging yourself across chasms without ever so much as fiddling with a menu. It takes most of the guesswork out of figuring out the proper course of action in a given situation, which is largely what makes the game so easy.
In the action levels, which are few, you'll usually control only one of the three friends as they try to complete a linear dungeon filled with easy puzzles and the occasional monster. Harry gets to use the glacius spell to freeze water and slide down it in a sort of pseudo-race sequence; Ron can use his carpe retractum spell to pull blocks around and also grapple across large gaps; and Hermione can use lapifors and draconifors to take temporary control of a rabbit and a dragon, respectively, for the purpose of puzzle-solving. Sometimes you'll engage in combat or encounter a puzzle outside these dungeons when your friends are close by, and they'll help you fight it out or cast combo spells automatically in these instances.
Prisoner of Azkaban's action levels are tied together by a hub level that literally lets you run around the halls of Hogwarts. There are a few extra activities you can engage in between levels, such as collecting around 80 cards that show you famous wizards and monsters and playing three short minigames in which you ride the hippogriff Buckbeak, fight off a swarm of pixies, or do battle with The Monster Book of Monsters. You can also purchase passwords that let you access minor new areas in the castle from the joke shop run by Ron's brothers, Fred and George. The game is always hurrying you off from one action event to the next, though, so you never really feel like you've got a chance to stop and just explore. After you've completed all the story elements, however, you'll have the chance to roam about and finish up all the side tasks you missed the first time through.
Using magic is exceptionally easy, thanks to a context-sensitive point-and-click system.
The graphics in Prisoner of Azkaban are actually pretty impressive, as the game uses the Unreal engine to cohesively re-create Hogwarts and its surrounding grounds. The character models are a little cartoonlike and don't have the most lifelike animation, but the backgrounds are solidly constructed and varied throughout the game. As befits a game using the Unreal technology, the spell effects and indicators are all quite nice, with lots of particle and colored lighting effects (we go in for that stuff). The game's soundtrack is similar to that of the film and sets the traditional Harry Potter mood nicely, while the voice actors do their best to sound like the movie's actors and generally succeed to an acceptable degree. As per the Potter milieu, a spell incantation must be spoken (or shouted) each time the spell is cast--so it's notable that each of the three principle actors recorded each spell name multiple times to keep aural repetition to a minimum. There are lots of nice whiz-bang spell effects at work, too, which makes the magic-casting even more fun.
There are only a couple of caveats that bear repeating if you're interested in this game: One, any player of even marginal skill will finish the game in five to six hours, and two, its puzzles and combat are both remarkably easy. Those facts make Prisoner of Azkaban a great game for younger kids, and it's a lot of fun for less-discriminating older fans of Harry Potter too. The game may be short and easy, but it's also thoughtfully designed and genuinely entertaining, and KnowWonder deserves credit for that.
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The End Is Nigh serves up light beat-'em-up fare with a Watchmen flavor. Those hungry for anything substantial will be disappointed.
With all the critical acclaim for the Watchmen comic series and all the hype surrounding the new movie adaptation, it's possible that folks might have certain expectations for the new video game set in the same universe. However, if you are hoping to find some of the comic's depth and maturity here, or are looking forward to reliving your favorite scenes from the movie, you will be sorely disappointed. Watchmen: The End Is Nigh is a shallow beat-'em-up game set years before the events of the comic. Its narrow scope may disappoint some, and the Watchmen veneer isn't very deep. Yet thanks to lively, brutal combat and impressive visuals, Watchmen: The End Is Nigh is a fun, fist-flinging romp for the few hours that it lasts. The $20 price tag is a steep one, but for anyone who enjoys a good old-fashioned beat-'em-up, The End Is Nigh delivers.
Rorschach is surprisingly agile in that outfit.
Pretty much all you do for the entire game is beat up bad guys, and the combat is good enough to stay fun throughout. Whether you're playing as Rorschach or Nite Owl (the only two playable characters), the fundamentals are simple: light attack, heavy attack, block, and throw. Peppering your opponent with attacks works well, and there are some nice animation touches that make even this basic combat enjoyable. Throwing enemies is particularly delightful, whether it be into a crowd, off of a ledge, or into a wall. As you progress, you'll encounter tougher enemies that block your basic attacks, so you have to use the various combos you learn along the way in order to stun them or knock them down. These combos add new animations to the mix and are generally a bit nastier than your normal attacks. However, the best animations are the finishers, which you activate by matching the button prompt that appears over the head of a weakened enemy. The camera zooms in during these brutal flurries, allowing you to appreciate every blow. While Nite Owl's no slouch, Rorschach is the clear standout here: his finishers are so manic and so vicious that you can't help but cringe and cackle with delight as he just keeps hitting a guy who is clearly unconscious.
Basic attacks, combos, throws, and finishers make up the bulk of your fighting move set, but Rorschach and Nite Owl have a few other tricks up their sleeves. They can each counterattack easily, disarming any armed opponents and positioning themselves for a strike. Rorschach will even hold onto these weapons, and his brutal finishers get even nastier when there is a crowbar involved, though watching him wield a knife like a bludgeon is a bit silly. Each hero also has two special attacks that drain energy from a meter in the corner of the screen. Rorschach can do a short bull rush or freak out and do more damage for a short period of time. Nite Owl's grenade stuns anyone nearby, and he can use the electric charge in his suit to zap a large radius of foes.
As you fight your way through the rough areas of town, you'll encounter a few different breeds of thug and lowlife, some tougher than others. It's easy to die if you get yourself surrounded and try to punch your way out, but judicious use of counterattacks and special moves should be enough to get you out of any tight situation. There are throwaway actions here and there, like lever-pulling or valve-turning, and an oddly tricky lock-picking minigame that seems a bit out of place in a game that's all about brute force. Despite these extraneous tasks, a creeping sense of repetition looms over The End Is Nigh, and it's possible you'll grow weary of pounding your way through wave after wave of goons. Though the game mixes up your enemies' fighting styles in order to make you use your entire arsenal, the action can often teeter on the edge of button-mashing boredom. Those inclined to revel in the perverse joy of cracking skulls will be able to keep repetition at bay, but the relatively simple gameplay will quickly wear thin for others.
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For all its merits, the combat wouldn't be nearly as fun if it wasn't paired with top-notch graphics. The sharp character models are fashioned after the movie costumes, and the smooth, realistic animations make the action exciting and extremely satisfying. You'll chuckle when Rorschach jams his hands in his overcoat immediately after furiously maiming an entire biker gang, and both he and Nite Owl pack a wickedly pleasing punch. There are occasional physics-based oddities, especially when throwing your enemies, but the animation is still consistently impressive. The detailed environments provide a rich setting for your beatdowns, and stark lights and deep shadows (occasionally too deep) create a dramatic look. The quasi-animated cutscenes provide a few pages' worth of story across the six chapters of the game, and the sinister machinations at work fit nicely into the Watchmen universe.


Though you can have some split-screen fun with a friend, it's baffling that there is no online cooperative mode. That would have made the $20 price tag a little easier to swallow, but as it stands the price feels a bit greedy. Those inclined to tire of repetitive gameplay will find the price of entry too high, but there is some value here. The impressively animated combat is fun and brutal, and the sumptuous environments provide the perfect pugilistic playground. The many unlockable combos and achievements provide some replay incentive, and the combat is surprisingly fun to come back to even after you've beaten the game. Though it may be shallow, overpriced, and likely to disappoint anyone hoping for more weighty fare, Watchmen: The End Is Nigh is ultimately a simple, well-crafted game that will please those looking to dish out some good old-fashioned beatdowns.The End Is Nigh serves up light beat-'em-up fare with a Watchmen flavor. Those hungry for anything substantial will be disappointed.
With all the critical acclaim for the Watchmen comic series and all the hype surrounding the new movie adaptation, it's possible that folks might have certain expectations for the new video game set in the same universe. However, if you are hoping to find some of the comic's depth and maturity here, or are looking forward to reliving your favorite scenes from the movie, you will be sorely disappointed. Watchmen: The End Is Nigh is a shallow beat-'em-up game set years before the events of the comic. Its narrow scope may disappoint some, and the Watchmen veneer isn't very deep. Yet thanks to lively, brutal combat and impressive visuals, Watchmen: The End Is Nigh is a fun, fist-flinging romp for the few hours that it lasts. The $20 price tag is a steep one, but for anyone who enjoys a good old-fashioned beat-'em-up, The End Is Nigh delivers.
Pretty much all you do for the entire game is beat up bad guys, and the combat is good enough to stay fun throughout. Whether you're playing as Rorschach or Nite Owl (the only two playable characters), the fundamentals are simple: light attack, heavy attack, block, and throw. Peppering your opponent with attacks works well, and there are some nice animation touches that make even this basic combat enjoyable. Throwing enemies is particularly delightful, whether it be into a crowd, off of a ledge, or into a wall. As you progress, you'll encounter tougher enemies that block your basic attacks, so you have to use the various combos you learn along the way in order to stun them or knock them down. These combos add new animations to the mix and are generally a bit nastier than your normal attacks. However, the best animations are the finishers, which you activate by matching the button prompt that appears over the head of a weakened enemy. The camera zooms in during these brutal flurries, allowing you to appreciate every blow. While Nite Owl's no slouch, Rorschach is the clear standout here: his finishers are so manic and so vicious that you can't help but cringe and cackle with delight as he just keeps hitting a guy who is clearly unconscious.

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Basic attacks, combos, throws, and finishers make up the bulk of your fighting move set, but Rorschach and Nite Owl have a few other tricks up their sleeves. They can each counterattack easily, disarming any armed opponents and positioning themselves for a strike. Rorschach will even hold onto these weapons, and his brutal finishers get even nastier when there is a crowbar involved, though watching him wield a knife like a bludgeon is a bit silly. Each hero also has two special attacks that drain energy from a meter in the corner of the screen. Rorschach can do a short bull rush or freak out and do more damage for a short period of time. Nite Owl's grenade stuns anyone nearby, and he can use the electric charge in his suit to zap a large radius of foes.
As you fight your way through the rough areas of town, you'll encounter a few different breeds of thug and lowlife, some tougher than others. It's easy to die if you get yourself surrounded and try to punch your way out, but judicious use of counterattacks and special moves should be enough to get you out of any tight situation. There are throwaway actions here and there, like lever-pulling or valve-turning, and an oddly tricky lock-picking minigame that seems a bit out of place in a game that's all about brute force. Despite these extraneous tasks, a creeping sense of repetition looms over The End Is Nigh, and it's possible you'll grow weary of pounding your way through wave after wave of goons. Though the game mixes up your enemies' fighting styles in order to make you use your entire arsenal, the action can often teeter on the edge of button-mashing boredom. Those inclined to revel in the perverse joy of cracking skulls will be able to keep repetition at bay, but the relatively simple gameplay will quickly wear thin for others.
For all its merits, the combat wouldn't be nearly as fun if it wasn't paired with top-notch graphics. The sharp character models are fashioned after the movie costumes, and the smooth, realistic animations make the action exciting and extremely satisfying. You'll chuckle when Rorschach jams his hands in his overcoat immediately after furiously maiming an entire biker gang, and both he and Nite Owl pack a wickedly pleasing punch. There are occasional physics-based oddities, especially when throwing your enemies, but the animation is still consistently impressive. The detailed environments provide a rich setting for your beatdowns, and stark lights and deep shadows (occasionally too deep) create a dramatic look. The quasi-animated cutscenes provide a few pages' worth of story across the six chapters of the game, and the sinister machinations at work fit nicely into the Watchmen universe.
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Though you can have some split-screen fun with a friend, it's baffling that there is no online cooperative mode. That would have made the $20 price tag a little easier to swallow, but as it stands the price feels a bit greedy. Those inclined to tire of repetitive gameplay will find the price of entry too high, but there is some value here. The impressively animated combat is fun and brutal, and the sumptuous environments provide the perfect pugilistic playground. The many unlockable combos and achievements provide some replay incentive, and the combat is surprisingly fun to come back to even after you've beaten the game. Though it may be shallow, overpriced, and likely to disappoint anyone hoping for more weighty fare, Watchmen: The End Is Nigh is ultimately a simple, well-crafted game that will please those looking to dish out some good old-fashioned beatdowns.