Empire Earth the art of conquest extra units Nov 26 2007 Other 1 comment. Adds a few units and minor game tweaks to the art of conquest expansion. Units are spead out over most epochs, many of themar the previously only single. Available Addons: Empire Earth: The Art of Conquest Belongs to Series: Empire Earth Developer: Mad Doc Software. Download english patch 1.0.4.0 to 2.0 (10MB). Apr 17, 2018 Extract the file using Winrar. ( Download Winrar) Open “Empire Earth Art of Conquest” “Game Setup” folder, double click on “Setup”. When they want serial key. Type this: DYN9-GEB8-XER3-PYS3-5742. After installation complete, go to the folder where you extract the game. Open “Crack” folder, copy file and paste it where you.
Empire Earth spans 500,000 years of world history, has 14 epochs, from prehistoric age to the nano age. An expansion pack called Empire Earth: The Art of Conquest was released in 2002. It added new features such as a special power for each civilization, and a new 15th epoch the Space Age.
Empire Earth is the complete real-time strategy game, so offering up an expansion can be problematic from the get go. How do you add to a game that already covers from prehistoric time to the 22nd century? Unfortunately the answer is to sell a handful of interesting additions and one poorly carried-out epoch and sell it for way, way too much.
Art of Conquest offers hardcore EE players the chance to battle in a Space Age Epoch which occurs from 2200 to 2300 A.D. This latest age offers up a measly five new units in the new class of unit, the space ship. All of these space ships are pretty similar to seagoing vessels. The age also includes a space dock, space turret, spy satellites and robotic farms.
Space combat is also quite disappointing, behaving almost exactly like sea combat. The planets look more like islands with streams and oceans of black, star-filled space around them, which the units seem to float along.
The expansion comes with an extra unique special power for each of the 21 pre-designed civilizations, including Babylon's priest towers, which can automatically convert enemy units within range and Byzantine Rome's insurance, which refunds a portion of the cost of creating a unit when it dies or is destroyed.
The game's sound is mostly unchanged in this new epoch and graphics for the entire game have been upgraded to include more terrains, better lighting and water animation and best yet battlefield scarring.
The second biggest addition to EE are three new single player campaigns which lead you through Roman intrigue, World War II battles in the South Pacific, and space-age combat on Mars.
Finally, Conquest comes with a potpourri of minor add-ons like two new civilizations, two more heroes, a new wonder, catastrophe and a few new units.
While the additions are welcome, they don't add up to a full-bodied expansion and certainly not one for a nickel shy of $30. I'd hold off on buying this one till it hits the bargain shelves.
IT'S inevitable that every mildly successful game will be followed by a money-spinning expansion at some point, and Empire Earth is no exception. The only problem is, when you've covered the entire history of man's evolution and even ventured into the future with the Nano Tech age, where can you possibly go next? The answer, as you may have guessed, is outer space.
The Art Of Conquest expands on the theme of the original game by offering you the opportunity to spread your empire beyond Earth's boundaries. You can do this when you reach the new epoch, the Space Age. The new epoch brings with it new units and buildings and makes an already massive game experience even bigger still. This in itself is a worthy addition to the Empire Earth experience, but the best reason for buying this expansion perhaps lies in what was already there in the first place...
New Earth
The graphics from the original game have been given a complete workover, and it shows right from the start of the game. All the units are more detailed and crisp, as are the buildings and the general environment. Empire Earth now has a touch of professionalism and polish about it that was noticeably missing when it was originally released, although units still look a bit blocky when you zoom in close. Overall though, the significant upgrade in presentation is worth the asking price in itself.
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The new Space Age is as engrossing and playable as all the previous epochs and takes over nicely where the Nano Tech age left off. Don't expect miracles straight off though. Initially the Space Age feels pretty much like the Nano Age with the obvious exception of a few new units. You'll have to play a fair way into it to get the most out of it, and discover the major differences.
The Art Of Conquest then, is more than an expansion: it's an upgrade to many aspects of the original game. You have to wonder why they didn't do it this way in the first place. Cynics would suggest the original was rushed, but we are far too nice to suggest anything like that...